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Home blog-774 That’s who develops Dead Space remake
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That’s who develops Dead Space remake

admin August 20, 2025 0 Comments

Last week Electronic Arts announced the remake of the first Dead Space. He is responsible for the project Motive Studios – Developer Star Wars: Squadrons And a single campaign Star Wars Battlefront II. Thanks to itself EA, as well as the Video Games Chronicle site, we know who exactly works on the game.

Let’s start with leaders:

Roman Kampos Oorola (Roman Campos -orola)-Creative Director. It was hired in October 2020 specifically to create an updated Dead Space. Before that Campos Oorola worked in Ubisoft Montreal, where he acted as a creative director For Honor, as well as a leading designer Tom Clancy’s Ghost Recon: Future Soldier, Red Steel 1 And 2. According to a specialist, he did not previously engage in horror, but this is one of his favorite genres.

Mike Yazijian (Mike yazijian)-art director. In this position he put his hand to Dead Space 2 And Star Wars: Squadrons, And outside EA – To Batman: Arkham Origins from WB Games. To make a remake as best as possible, Jajian I found my notes preserved since the time of work on the second DS.

The following employees also corvee over the remake Motive (in brackets – their previous works):

Maximilien Fober (Maximilien faubert; Shadow of the Tomb Raider) – senior artist on visual effects.

Pierre-Vensan Belisle (Pierre-vincent bélisle; Mass Effect: Andromeda) – Technical Director of the Gample.

In addition, the team advises the UX director of the original Dino Ignasio (Dino ignacio). But the producer of the first part Glen Skofield (Glen Schofield) is unlikely to take part in the development even as a consultant: now he is immersed in the production of a new horror – The Callisto Protocol .

Earlier this year Motive Studios Also joined by the ex-heim director Assassin’s Creed Valhalla Eric Baptizate (Eric baptizat), but its role in creating Dead Space not confirmed – perhaps the specialist is involved in another project.

Recall, Dead Space revive on the Frostbite engine. Motive promises to improve gameplay, graphics, sound and even the plot of the source. The remake will be released on PC, PlayStation 5 and Xbox Series, but not soon – it is at the early stage of development. A little more details – in this news.

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Dead Space

Dead Space (2023)

The best comments

Andromeda screenwriter is scary.

But even worse, if they took the artist and animator in characters (not it and glorious)

In my opinion, do not rush with https://kingdom-casino.uk conclusions regarding developers. Yes, maybe they worked in Ubisoft and Andromeeda … But this does not mean that they are bad specialists. It all depends on the leader and for this team a remake can be a chance to prove itself and prove that they are worthy. But this can only be found out in the future. In the meantime, the expectation is everything that remains.

Come on guys! We need a remake, as successful as “Resident Evil 2” (2019).

Dino Ignasio advises the team. And he was in Visceral Games.

Andromeda would not have turned out even if her Abellon, Leidlo, Karpishin or any other famous screenwriter wrote.

The game was stupidly cast in haste.

Modern games are more complicated, require more time and resources. The question is not only in writing the script but also in its implementation. If there is no time for the implementation, the good part of the script can go under the knife, and God forbid that they left to do normally. Well, among other things, Vika says that the script of Kotor 2 was scored even before the release of the first part.

It remains to hope for the best

Usually a whole staff of scriptwriters is sitting. His current position “Screenwriter” says that he was not a key screenwriter there.)

And as we already know, the key decision can make, contrary to everyone, only one top manager (example of God of War 2018).

Surprisingly a lot of fracture from Ubisoft

They are busy-someone should develop with the Callisto Protocol.

Mike Yazijian (Mike Yazijian)-art director. In this position, he put his hand to [b] Dead Space 2 [/b]

And this comrade where you think?

So many people have dumped from Jubisoft lately.

I saw it, but if a person “put a hand” only to one part of the game, and the middle one, then this only indicates that he was just one hand and it was attached

Well, yes, and the words that he was an art director [b] Dead Space 2 [/b] (and, accordingly, Iron was part of [b] visceral [/b] for at least a couple of years) you decided to ignore.

I hope EA will not strangle these guys.

Andromeda screenwriter is scary.

The scenario of the original DS was made more than 13 years ago, at the dawn of the start of production, that in the remake you can ruin? If only dampers add to some . But the other developers of Andromeda are concerned, in particular, I’m afraid for animation and gameplay. And then the shouting of Isaac and necromorphs will cause only laughter, and not fear and a bunch of rifles on YouTube according to the release version of the game.

The game was stupidly cast in haste.

Kotor 2 was also hastily made (despite the fact that the game was also released ahead of schedule), which did not stop the Abellon from writing a good script and dialogs there.

But for their [. [b] me: Andromeda [/b] – complete shit in the plot plan, there is nothing to argue with, but, nevertheless, this is not only (and, possibly, not so much) scriptwriters.

You are trying to justify the shitty characters and dialogs, although technically the action does not need action for good dialogs, you can put the characters on each other in a witcher and make 2-3 camera angles. Scenario and dialogs are just shit here and that’s it.

I. Me: Andromeda – complete shit in the plot plan, there is nothing to argue with, but, nevertheless, this is not only (and, perhaps, not so much) scriptwriters.

Once again, Kotor 2 was generally unfinished into the release (how much it was released there before, for six months?), there are simply no pieces of plot and dialogs, the plot branches are cut off, etc.D. (which is not in the same Andromeda, for example, that as if shows that it is a finished product), however, even according to that crippled version of Kotor 2 that we gave us the quality of dialogues and language which the dialogs are written. So there is no such plot and dialogs with characters are the entire guilt of the scriptwriters. By the way, in the same piggy bank, the developers of IU 3 were also in a hurry, however, in addition to the ill -conceived ending, there with dialogues and with characters and with the narrative everything is wonderful. Or for example, when developing a person 4, the scriptwriters rewrote the plot with whole pieces several times (because of the technical restrictions PS 2, including), who will also be copied by the killer, and for some reason nothing on the release is clear that the dialogs and the characters are good, and the plot is normal.

In addition, the game was developed for 5 years who, in addition to the developers themselves, was to blame that they were forced to finish the game faster for release (but in general where from the infa that they were in a hurry with the release? You can refer?).

And yes, in the case of Andromeda, a bad scenario – the guilt is just the same scriptwriters, there are literally characters and dialogs that a schoolboy was written as if they were written by a schoolboy.

Given the quality of their games over the past few years, it looks natural.

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